These are extra models found in the Half-Life .pak file that were not used in the game. Listed are each model's filename and animations. The AI code isn't set up to control all of these animations, but at least they have been done already. Valve has stated they will be releasing all the source files for models they didn't use, so hopefully someone can get some use out of these.
To view these in a level, create a monster_generic entity and in the 'model' properties put models/stukabat.mdl, for example. If you'd like to cycle through their animations, create a cycler entity and put models/stukabat.mdl in the 'model' properties. When you run the map you need to use a weapon to shoot the model to have it go to the next animation.
archer.mdl
 idle1, idle2, idle3, burst(small), swim, swim_fast, flinch1, flinch2, die1, die2, shoot, surface, sink, dead_float, 180left, 180right
chumtoad.mdl
 idle, idle2, idle3, flinch1, flinch2, hop, swim, die3, pdwiggle, playdead1, playdead2
v_chub.mdl
 idle1, fidgetLick, fidgetCroak, down, up, Throw
floater.mdl
 idle1
friendly.mdl
 idle1, walk, smallflinch, smallflinch2, attack, doublewhip, diesimple, vomit
kingpin.mdl
 idle1, walk, run
skeleton.mdl
 s_onback, s_sitting
snapbug.mdl
 idle
stealth.mdl
 idle1
stukabat.mdl
 Land_ceiling, Land_ground, Attack_bomb, Attack_claw, Dive_cycler, Death_fall_simple, Death_fall_violent, fall_cycler, Flinch_big, Flinch_small, Flying_cycler, Flying_turn_left, Flying_turn_right, Hover, Die_on_ground, Flinch_on_ground, Eat_on_ground, Disply_fidget_on_ground, Subtle_fidget_on_ground, Ground_walk, Subtle_fidget, Preen_fidget, Swing_fidget, Take_off_from_land
w_silencer.mdl
 idle |