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Extra Models in Half-Life [Print this Article]
Posted by: Spider
Date posted: Feb 08 2003
User Rating: N/A
Number of views: 4442
Number of comments: 0
Description:
These are extra models found in the Half-Life .pak file that were not used in the game. Listed are each model's filename and animations. The AI code isn't set up to control all of these animations, but at least they have been done already. Valve has stated they will be releasing all the source files for models they didn't use, so hopefully someone can get some use out of these.

To view these in a level, create a monster_generic entity and in the 'model' properties put models/stukabat.mdl, for example. If you'd like to cycle through their animations, create a cycler entity and put models/stukabat.mdl in the 'model' properties. When you run the map you need to use a weapon to shoot the model to have it go to the next animation.


archer.mdl
user posted image
idle1, idle2, idle3, burst(small), swim, swim_fast, flinch1, flinch2, die1, die2, shoot, surface, sink, dead_float, 180left, 180right


chumtoad.mdl
user posted image
idle, idle2, idle3, flinch1, flinch2, hop, swim, die3, pdwiggle, playdead1, playdead2


v_chub.mdl
user posted image
idle1, fidgetLick, fidgetCroak, down, up, Throw


floater.mdl
user posted image
idle1


friendly.mdl
user posted image
idle1, walk, smallflinch, smallflinch2, attack, doublewhip, diesimple, vomit


kingpin.mdl
user posted image
idle1, walk, run


skeleton.mdl
user posted image
s_onback, s_sitting


snapbug.mdl
user posted image
idle


stealth.mdl
user posted image
idle1


stukabat.mdl
user posted image
Land_ceiling, Land_ground, Attack_bomb, Attack_claw, Dive_cycler, Death_fall_simple, Death_fall_violent, fall_cycler, Flinch_big, Flinch_small, Flying_cycler, Flying_turn_left, Flying_turn_right, Hover, Die_on_ground, Flinch_on_ground, Eat_on_ground, Disply_fidget_on_ground, Subtle_fidget_on_ground, Ground_walk, Subtle_fidget, Preen_fidget, Swing_fidget, Take_off_from_land


w_silencer.mdl
user posted image
idle

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