Posted by: Spider
Date posted: Feb 09 2003 User Rating: 5 out of 5.0 | Number of views: 2348 Number of comments: 0 | Description: |
To view your model in Half-Life you need to create a shortcut to hl.exe and put some commands in the Target Field. Here is a sample command line: hl.exe -console -dev +map stalkyard +thirdperson +cam_idealyaw 180 +cam_idealdist 100 This gets you in the map called stalkyard, in Developer Mode with the chase cam in front of the model. You'll need to choose your model and if you'd like, get weapons to hold. If some of these commands are entered into the console, the + or - isn't needed.
console: Needs to be put in the command line so the console is accessible in the game. dev: Command line that turns on Developer Mode, which accesses more functions.
model xxx: Selects which player model to view. cl_himodels x: Enables / disables high quality models. 1 enables, 0 disables.
firstperson: Normal view. thirdperson: Thirdperson camera view. This is different from chase_active. cam_idealdist x: Camera distance from model. Starts at 0. cam_idealyaw x: Camera rotation in degrees. Goes from 0 to 360. cam_idealpitch x: Camera pitch in degrees. Goes from 0 to 360.
chase_active x: Enables / disables chase cam. 1 is on, 0 is off. chase_back x: Chase cam distance behind the model. Starts at 0. chase_right x: Chase cam distance to the side. Starts at 0. chase_up x: Chase cam distance up. Starts at 0.
bind +cammousemove: Chase cam rotates while holding this key. Bind this once.
impulse 101: Gives player all weapons and some ammo. crosshair x: Enables / disables weapon crosshairs. 1 is on, 0 is off.
F5: Press this keyboard button to take a screenshot. It's saved to the half-life/ folder.
r_drawentities x:
r_drawentities 1: Normal model

r_drawentities 2: Skeleton

r_drawentities 3: Bounding boxes for each bone

r_drawentities 4: Boxes with model

r_drawentities 5: Single box for player which contains one for weapon
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