Posted by: IoN_PuLse
Date posted: May 05 2003 User Rating: N/A | Number of views: 2128 Number of comments: 0 | Description: Images for buttons |
Ok to basically outline what this tutorial will entail, I will show you how to change the main menu of Quake3, specifically changing the “EXIT” button into a BFG explosion two-frame animation. Simple? Actually it is. I recommend you read my previous tutorials before attempting this one, if you want to understand absolutely everything. Here’s what you need to do first, near the top of ui_menu.c:
Add
| | | #define ART_EXIT0 "models/weaphits/bfgboom/bfgboom_2" #define ART_EXIT1 "models/weaphits/bfgboom/bfgboom_3" // Image locations
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After
Then right below that comment out
And instead put
| | | menubitmap_s exit; // tells Quake3 that you’re using an image not text
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Then scroll down and find MainMenu_Cache and add:
| | | trap_R_RegisterShaderNoMip( ART_EXIT0 ); trap_R_RegisterShaderNoMip( ART_EXIT1 ); // caching of the images defined above
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And last but not least (most important part actually) comment out the follow like I have already done:
| | | y += MAIN_MENU_VERTICAL_SPACING; /* s_main.exit.generic.type = MTYPE_PTEXT; s_main.exit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_main.exit.generic.x = 320; s_main.exit.generic.y = y; s_main.exit.generic.id = ID_EXIT; s_main.exit.generic.callback = Main_MenuEvent; s_main.exit.string = "EXIT"; s_main.exit.color = color_red; s_main.exit.style = style; */
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And below paste:
| | | s_main.exit.generic.type = MTYPE_BITMAP; // image, not text s_main.exit.generic.name = ART_EXIT0; // first image to display, when the mouse isn’t on it s_main.exit.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; // flags s_main.exit.generic.callback = Main_MenuEvent; // what menu to issue the command in s_main.exit.generic.id = ID_EXIT; // the ID for what the button does when clicked s_main.exit.generic.x = 300; // x coordinate s_main.exit.generic.y = y; // y coordinate s_main.exit.width = 70; // image width s_main.exit.height = 70; // image height s_main.exit.focuspic = ART_EXIT1; // image that it flashes to when the mouse is over it
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You don’t need any extra pk3’s for this, just compile the source and run Quake with the fs_game command or selecting the folder in the MODS menu. Now you have a nifty BFG explosion for a quit button =) |
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