Posted by: RaveN
Date posted: May 09 2003 User Rating: 4 out of 5.0 | Number of views: 1853 Number of comments: 0 | Description: |
There are several principles you have to obey in order to get clear sounding high quality sound effects. Make sure you have alot of time and are well rested once you start working meticulously on your hard and software settings. Getting your equipment to produce noise free recordings and find appropriate sound motives are the hardest part. Once you got everything setup correctly (write down all settings!) you can work efficiently.

This signal has been recorded too silent. Alot of noise will appear when the volume is being increased (which has to be done). | You should start with checking your audio equipment. You should use an allround condenser microphone (i.e. AKG C 1000, Audio Technica 4033, Neuman U98). You need to get a wind shield / plosive protection as well. You can also make a tentative one using a stocking and a coat hanger (yep, you heard right). You should make sure your cables and plucks are fully functional. Once this is done you have to minimize static noise. Therefore test your mixer settings (mute all analog inputs that you're not recording from) and make some test recordings to balance the mic input level/analog input level proportion. Do all your recordings in 44khz, 16bit and always store the original recordings (i.e. once you got several ones recorded, burn them on CD or make dat backups). After you made a backup of the original sound open the work version of the sound and start optimizing it. Mute areas that are supposed to be silent but contain static noise. Make sure you don't cut off vital signal data and listen to the area that you selected before you mute it. |
There will arise hard ends where you muted the noise. Remove those hard ends by fading in/out respecitvely. After that adapt the volume of the whole sound by i.e. normalizing to the peak (=amplify the sound til the highest peak reaches 0db). Now you have a good sound for your archive (you also should store this one). Now you can play around with the sound and start seriously working with it. Don't change the sampling rate or bitrate of your sound unless you have completely finished the work on it (to keep up good filter/effect quality). Also keep in mind to first convert the sample rate and after that the bitrate if you have to (i.e. for Half-Life). This part is the most work intensive one. You will spend alot of time solving hard and software problems when you are doing soundeffects engineering. Don't let a problem discourage you as there always is a solution. Just post your requests on the BBS or email me directly. | 
Perfect recorded signal: the waveform takes more than half of the wave window vertically and the signal peaks don't touch the vertical window borders which avoids clipping. |
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