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Getting Sounds to Loop In-game [Print this Article]
Posted by: RaveN
Date posted: May 10 2003
User Rating: 5 out of 5.0
Number of views: 3583
Number of comments: 1
Description:
Half-Life
supports two different kinds of sounds ingame. These are ordinary sounds on one
hand and looping ones on the other. Usually only ambient sounds, doors and platforms
are being looped. In the following I explain how to prepare sounds so they loop
properly in game. Before you tax your brain on the looping clean up each sound
as described in the href="http://www.thewavelength.net/content/index.php?act=ST&f=45&t=227&s=">recording
tutorial.

Cool Edit








user posted image Placing
a loop with Cool Edit:

- select the area that should loop

- go to the pulldown menu "VIEW" and select "CUE LIST"

- press "ADD". this will place markers at beginning and end of
the area

Goldwave







user posted image Placing
a loop with Goldwave:

- select the area that should loop

- go to the pulldown menu "TOOLS" and select "CUE POINTS"

- enter whatever you want in the name field

- click "ADD" (this added the left marker)

- choose the "FINISH MARKER" radio button on top right of the
cue window

- click "ADD" again (this added the right marker)

- click on "OK"

Soundforge







user posted image Placing
a loop with Soundforge:

- place the cursor to where the left marker should be

- press 'M' on your keyboard (->left marker set)

- place the cursor to where the right marker should be

- press 'M' on your keyboard (->right marker set)

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User Comments Showing comments 1-1

Posted By: CheapAlert on Oct 27 2003 at 17:48:25
You don't have to use those programs to loop. You can get ModPlug Tracker, then load the sample, then specify the loop settings then export the sample! XD


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