Posted by: RaveN
Date posted: May 09 2003 User Rating: 5 out of 5.0 | Number of views: 2223 Number of comments: 1 | Description: |
Half-Life supports two different kinds of sounds ingame. These are ordinary sounds on one hand and looping ones on the other. Usually only ambient sounds, doors and platforms are being looped. In the following I explain how to prepare sounds so they loop properly in game. Before you tax your brain on the looping clean up each sound as described in the href="http://www.thewavelength.net/content/index.php?act=ST&f=45&t=227&s=">recording tutorial.
Cool Edit
 | Placing a loop with Cool Edit:
- select the area that should loop
- go to the pulldown menu "VIEW" and select "CUE LIST"
- press "ADD". this will place markers at beginning and end of the area |
Goldwave
 | Placing a loop with Goldwave:
- select the area that should loop
- go to the pulldown menu "TOOLS" and select "CUE POINTS"
- enter whatever you want in the name field
- click "ADD" (this added the left marker)
- choose the "FINISH MARKER" radio button on top right of the cue window
- click "ADD" again (this added the right marker)
- click on "OK" |
Soundforge
 | Placing a loop with Soundforge:
- place the cursor to where the left marker should be
- press 'M' on your keyboard (->left marker set)
- place the cursor to where the right marker should be
- press 'M' on your keyboard (->right marker set) |
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User Comments
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You don't have to use those programs to loop. You can get ModPlug Tracker, then load the sample, then specify the loop settings then export the sample! XD |
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