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Wavelength | Your Game Editing Resource | Multi Managers Explained
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Multi Managers Explained [Print this Article]
Posted by: Bulk
Date posted: May 11 2003
User Rating: N/A
Number of views: 8156
Number of comments: 0
Description: Beginner level
This is a basic tutorial on how to use and setup a multi_manager. No advanced experience is needed to use this entity, but it is assumed you know how to place and manipulate entities.

Multi_managers are the back bone of any decent sequence. They are the best (and only) way of timing to the millisecond what the timing is of a sequence is. They can seem confusing to some because they look hard to setup. This is just not true; they are easy to setup and to find out how, read on:

Grab the example map HERE

If you open up the properties of a multi_manager, this is what the dialog box should look like:

user posted image

The first thing to do is give it a name (so it can be activated). Then you will notice there is nothing else to fill out, this is because "SmartEdit" must be turned off to use this entity. For this example open the Multi_manager in the example map and turn off smart edit (Press the smart edit button), to add targets to the multi_manager hit the "add" key this brings up another dialog box:

user posted image

In the "key" box you enter the name of the entity you wish to target, and in the "value" box you enter how long the multi_manager waits to trigger the entity. You can enter any time between 0.1 seconds to anything(within reason). The trigger time is calculated from when the multi_manager is first triggered. So if the first key has a value of 3, and the second value is 5, the first target will trigger 3 seconds after the multi_manager is first triggered and the second target will trigger 2 seconds later.

That is about it, I hope I shed some light on this indispensable entity.

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