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Wavelength | Your Game Editing Resource | Texture Application Tool
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Texture Application Tool [Print this Article]
Posted by: slackiller
Date posted: May 26 2003
User Rating: 5 out of 5.0
Number of views: 7654
Number of comments: 0
Description: how to use it
Texture Application Tool- What is it? Where is it? What's it do? Here a picture
of it and it's location.

user posted image

If you hit (shift+a) it will bring it up too.

Basically it's a tool that lets you manipulate textures by stretching them,
rotating them or aligning them to the brush properly. There's also a fit button
if you know the texture is going to take up the exact space of the brush, such
as a crate. The tool will also let you apply textures to specific faces of a brush,
or brushes.

Let's take building a crate as an example. You would pick your texture, make the
brush, then bring up the texture application window (shift+a).
Then highlight the side of the brush you want to align the texture on by just
clicking on it in the 3d textured window and press the, "FIT" button. Easy
right? Do this step to each side of the crate, or if you want a different texture
on the other sides of the crate just hit the "Browse" button and browse
for a different texture, apply it and repeat the above process.

user posted image
user posted image


step 1- Browse to the texture you want.

step 2- Highlight the side of the brush you want, then select texture from current
texture drop down box.

step 3- Apply texture.

step 4- Fit texture to it.

step 5- Repeat 1 to 4 as many times as needed.

Hint- If you have the Texture Application window
open, You can easily apply textures to a number of sides of a brush (or many brushes)
at the same time by highlighting one side of the brush and then holding down control
and selecting any other faces you want. If you hold down shift and select a face,
the whole brush will be highlighted.

Lets go over what most of the buttons do. From the top, X-scale & Y-scale buttons
will enlarge/shrink (stretch or shrink) the texture
on the brush. The best way to figure these out is to play with them. Highlight
a side of a brush (Texture Application Tool open)
and play with the arrow keys next to the Scale buttons. The X-shift & Y-shift
will slide the texture on the brush from side to side or top to bottom. Play with
these to see what they do.

Sometimes you'll apply a texture with writing on it and it will come up backwards.
This is where you will use these tools.

user posted image
<-before and after-> user posted image

See how the X-scale is in the negative side now? It sometimes needs more adjustment
using the shift buttons too.

Rotation tool is next. Highlight your texture and you can rotate the texture
on the brush. This is good for railings that go down steps or something like that.

user posted image

This is the same texture rotated 90 degrees and 180 degrees. This part of the
tool is pretty easy to use.

The rest of the Justify buttons... Let's say you rotated the texture
on the brush, these buttons will align the texture to the left, right, top, bottom
or center

part of the brush. I found good use for these while making roads in my halflife
rally map.

user posted image

I don't use them that much, but you may find them useful.

The Treat as one button is used when you have multiple faces highlighted
and want those faces to be treated as one with the current texture applied, this
has the effect of aligning all textures on the selected faces the same way, useful
for hallways or lots of brushes with textures that need to line up.

user posted image <-before and after-> user posted image

Hint- You can highlight more than one face with the Texture Application Tool open by holding down the ctrl button and selecting faces in your 3d textured view.

The align buttons will align textures either as they are located
in your WC(VHE) world, or to the face of the brush you created. Best if you leave
it on World.

user posted image

Texture Group is a list of all the wads you have opened in WC(VHE). Scroll
through wads you want to look at.

Current Texture is the texture you have selected and is showing in the

user posted image

Hide Mask will hide the red of the highlighted texture so you can see it
better while adjusting it on the brush.

Apply button will apply texture you have selected to the brush, or faces
you have highlighted.

Browse button will take you to texture browsing window so you can select
your texture.

user posted image

The Replace button is used for replacing a texture with another one. Let's
say you have multiple brushes and you want to replace the texture on them. Instead
of doing each one manually you can select replace and another window pops up where
you can select the texture you want replaced (Highlight
it in the 3d textured view)
and then browse to your texture window and
pick your new texture and hit ok.

user posted image user posted image

Hint- There are a few options when the replace
window comes up. Just read them carefully and choose. Depending on the texture
picked to replace the old one they probably won't align right. You'll need
to go over them and fix any alignment issues.

As for the mode button at the bottom I always have it on "Lift and Select"
so if you want to play around with it, please do. I hope this explains most of
the uses for the Texture Application Tool. 8^D

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