Posted by: slackiller
Date posted: May 26 2003 User Rating: 5 out of 5.0 | Number of views: 7654 Number of comments: 0 | Description: how to use it |
Texture Application Tool- What is it? Where is it? What's it do? Here a picture of it and it's location.

If you hit (shift+a) it will bring it up too.
Basically it's a tool that lets you manipulate textures by stretching them, rotating them or aligning them to the brush properly. There's also a fit button if you know the texture is going to take up the exact space of the brush, such as a crate. The tool will also let you apply textures to specific faces of a brush, or brushes.
Let's take building a crate as an example. You would pick your texture, make the brush, then bring up the texture application window (shift+a). Then highlight the side of the brush you want to align the texture on by just clicking on it in the 3d textured window and press the, "FIT" button. Easy right? Do this step to each side of the crate, or if you want a different texture on the other sides of the crate just hit the "Browse" button and browse for a different texture, apply it and repeat the above process.

So:
step 1- Browse to the texture you want.
step 2- Highlight the side of the brush you want, then select texture from current texture drop down box.
step 3- Apply texture.
step 4- Fit texture to it.
step 5- Repeat 1 to 4 as many times as needed.
Hint- If you have the Texture Application window open, You can easily apply textures to a number of sides of a brush (or many brushes) at the same time by highlighting one side of the brush and then holding down control and selecting any other faces you want. If you hold down shift and select a face, the whole brush will be highlighted.
Lets go over what most of the buttons do. From the top, X-scale & Y-scale buttons will enlarge/shrink (stretch or shrink) the texture on the brush. The best way to figure these out is to play with them. Highlight a side of a brush (Texture Application Tool open) and play with the arrow keys next to the Scale buttons. The X-shift & Y-shift will slide the texture on the brush from side to side or top to bottom. Play with these to see what they do.
Sometimes you'll apply a texture with writing on it and it will come up backwards. This is where you will use these tools.
<-before and after-> 
See how the X-scale is in the negative side now? It sometimes needs more adjustment using the shift buttons too.
Rotation tool is next. Highlight your texture and you can rotate the texture on the brush. This is good for railings that go down steps or something like that.

This is the same texture rotated 90 degrees and 180 degrees. This part of the tool is pretty easy to use.
The rest of the Justify buttons... Let's say you rotated the texture on the brush, these buttons will align the texture to the left, right, top, bottom or center
part of the brush. I found good use for these while making roads in my halflife rally map.
I don't use them that much, but you may find them useful.
The Treat as one button is used when you have multiple faces highlighted and want those faces to be treated as one with the current texture applied, this has the effect of aligning all textures on the selected faces the same way, useful for hallways or lots of brushes with textures that need to line up.
<-before and after-> 
Hint- You can highlight more than one face with the Texture Application Tool open by holding down the ctrl button and selecting faces in your 3d textured view.
The align buttons will align textures either as they are located in your WC(VHE) world, or to the face of the brush you created. Best if you leave it on World.

Texture Group is a list of all the wads you have opened in WC(VHE). Scroll through wads you want to look at.
Current Texture is the texture you have selected and is showing in the window.

Hide Mask will hide the red of the highlighted texture so you can see it better while adjusting it on the brush.
Apply button will apply texture you have selected to the brush, or faces you have highlighted.
Browse button will take you to texture browsing window so you can select your texture.

The Replace button is used for replacing a texture with another one. Let's say you have multiple brushes and you want to replace the texture on them. Instead of doing each one manually you can select replace and another window pops up where you can select the texture you want replaced (Highlight it in the 3d textured view) and then browse to your texture window and pick your new texture and hit ok.

Hint- There are a few options when the replace window comes up. Just read them carefully and choose. Depending on the texture picked to replace the old one they probably won't align right. You'll need to go over them and fix any alignment issues.
As for the mode button at the bottom I always have it on "Lift and Select" so if you want to play around with it, please do. I hope this explains most of the uses for the Texture Application Tool. 8^D
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