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Wavelength | Your Game Editing Resource | Using the ALERT function
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Using the ALERT function [Print this Article]
Posted by: DarkNight
Date posted: Aug 31 2003
User Rating: 2 out of 5.0
Number of views: 4453
Number of comments: 0
Description: Client Side
Ok people, this one is pretty simple yet useful. Firstly, create a new header called alert.h
and put this in it.

 CODE (C++) 

#ifndef _ALERT_H_
#define _ALERT_H_

typedef enum
   at_console,  // same as at_notice, but forces a ConPrintf, not a message box
   at_aiconsole,    // same as at_console, but only shown if developer level is 2!
   at_logged    // Server print to console ( only in multiplayer games ).

#define ALERT AlertMessage
extern void AlertMessage( ALERT_TYPE atype, char *szFmt, ... );


Now put this in your client dll directory, and whenever you need to use ALERT on the client side, just include the alert.h header into the file you wish to use the ALERT function in.

If you have any complaints, suggestions,problems,ect. Feel free to email me at

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