Monday, June the 8th, 1998. The day Wavelength burst onto the internet, hosted by a small site called Contaminated.net. Back in those days Red Knight was the boss, Half-Life was yet to be released, and Quake 3 was just a silly rumour. When I was trying to think of a paragraph to describe Wavelength, I couldn't think of anything better than the words Red Knight posted on that day:
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|Wavelength is a site dedicated to providing help to editors of Valve Software's upcoming game, Half-Life. To this end, we shall provide news, articles, tutorials, tips, interviews, previews, and reviews of everything that's related to Half-Life editing. Our ultimate goal is to create such a repository of information that people of any skill level can stop by Wavelength, and leave having learned something. |
Of course a few things have changed. We are no longer dedicated to Half-Life. At this time we cover Quake 3 and Unreal based games also, but if the demand is there we will cover any game for any engine, but I digress.On Thursday, July the 1st 1999 the Wavelength forums as they are known today came into being. Wavelength has always been a very community orientated website. As soon as our forums came online they attracted some of the very best the Half-Life community had to give. Wavelength thrived and prospered and continued to grow.
Time passed, Contaminated.net became Planethalflife.com and our repository of information expanded. But all good things must come to an end. Wavelengths came when Red Knight took a new job in Late 1999 and no longer had the time to update the site. But all was not totally lost, the content remained and the forums continued to grow and become the main reason to visit Wavelength. But Red Knight was not totally gone. He was still around to help on the early stages of a re-design and on the 3rd of September 2001, Red Knight gave ownership of Wavelength to Bulk. Bulk immediately set about upgrading the forum system, and recruiting people for the re-launch. Of course, the best laid plans of Mice and Men often go astray and our re-launch was delayed. Progress was slow, until we were offered free hosting by fine fine people at Oktagone, and at last our plans could be realised. Wavelength would have its own domain, and break away from GameSpy.
Finally, 3 years after Red Knight first announced Wavelength would be redesigned, and after a Year of us saying "It's nearly done, soon!" Wavelength as it was meant to be seen is here. We're sorry it took so long, but we hope you like the final results. Staying true to wavelength's community origins, and achieving something Red Knight always wanted to do, the new wavelength will be community run. That means anyone who has registered on our forums (or on the site, after it launches), can post a tutorial on the site. We hope you can post something for community.
It has been a mad 5 year rollercoaster ride of fun and adventure, but the fun isn't over. What does the future hold for Wavelength? Only time can tell, but stick around, the journey has only just begun.