Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /var/sites/a/ on line 20
Wavelength | Your Game Editing Resource | HL2 WON'T be an MMORPG!
Welcome, Guest! Login | Register

HL2 WON'T be an MMORPG! [Print this Article]
Posted by: Bulk
Date posted: Sep 04 2003
User Rating: 1 out of 5.0
Number of views: 4724
Number of comments: 3
Description: N/A
I nabbed this from PHL, but this has been doing the rounds on all the news sites.

Gabe Newell: Here's my current thinking: Some people want to buy Half-Life 2 in a store. Right now we have three SKUs planned at three price points. One will have single-player only and not play MODs and we think of that as the mass market SKU (sold mainly at the Costcos and Walmarts of the world). The second is our traditional single-player plus multiplayer SKU that runs MODs and is sold at places like EBX. The third is the collector's edition SKU with lots of cool bonus stuff for people who like cool bonus stuff.

In the Steam world, some people will want to buy it once, like the middle SKU above. Other people will want to buy the game on subscription (e.g. $9.95/month). The good news for the "buy it once" crowd is, well, they only have to pay once. The bad news is that when we come out with new content (expansion products, TF 2, and presumably other games) then they have to pay separately for those. We're pretty sure that the $9.95 guys are going to get the better value, as we've been pretty good over the years at generating a lot of content.

Now nobody has done this before, so we're scratching our heads and massaging the plans to make sure we've got the best set of options. We've had some feedback that we should sell the top SKU (single-player only no MODs) on Steam, and my reaction has been "yeah, right, for the three people in the world who have a broadband connection, are sophisticated enough to purchase software over the Internet, but DON'T want to play MODs and multiplayer". Some people have said "I want a subscription, but I think the box and the manual are cool, so what about sending me those" and I think that's pretty interesting and we're trying to figure out what to do for them (needless to say Sierra isn't exactly jumping for joy at the idea of selling us boxes so people don't buy Half-Life 2 in stores).

But nowhere has there been a suggestion that people pay in the store and then pay a monthly fee on top of that a la the MMORPG.

Now, make sure you read that properly. HL2 WONT have a monthly charge, unless you subscribe via steam for all valve content released, including full stand alone games, expansion packs, and other content you would have to pay for. He also says that you will be able to buy these games from the store as well! Steam is just a way of releasing the game. I've seen a fair amount of people going nuts of this email thinking that monthly charges will be made per month no matter. IT'S NOT TRUE!

Thank you for your time.

Rate This Article
This article is currently rated: 1 out of 5.0 (1 Votes)

You have to register to rate this article.
User Comments Showing comments 1-3

Posted By: Jake on Sep 05 2003 at 18:58:04
In other breaking news, Doom 3 WILL NOT be a cat. Althought it may possibly be dog shit.

Posted By: DarkAngelZLT on Sep 10 2003 at 08:00:43
lol, too many news monkeys posting too many exaggerated rumours (No offense to you Bulk, but) noone ever said it would be an MMORPG, 'cept some russian magazine (which was probobly just a bad transaltion of the fact that you can pay 9.95/month for hl2...)

Posted By: Bulk on Sep 10 2003 at 12:50:48
I saw lots of pople all over the net saying it was going to be an mmorpg because they saw that email and didn't read it properly. They saw the thing about the $9.99 a month and ran off screaming. The fact no one officially said it was going to be like an MMORPG was my point.

You must register to post a comment. If you have already registered, you must login.

Latest Articles
3rd person View in Multiplayer
Half-Life 2 | Coding | Client Side Tutorials
How to enable it in HL2DM

By: cct | Nov 13 2006

Making a Camera
Half-Life 2 | Level Design
This camera is good for when you join a map, it gives you a view of the map before you join a team

By: slackiller | Mar 05 2006

Making a camera , Part 2
Half-Life 2 | Level Design
these cameras are working monitors that turn on when a button is pushed.

By: slackiller | Mar 04 2006

Storing weapons on ladder
Half-Life 2 | Coding | Snippets
like Raven Sheild or BF2

By: British_Bomber | Dec 24 2005

Implementation of a string lookup table
Half-Life 2 | Coding | Snippets
A string lookup table is a set of functions that is used to convert strings to pre-defined values

By: deathz0rz | Nov 13 2005

Latest Comments
knock knock
General | News
By: MIFUNE | Dec 31 2017
knock knock
General | News
By: omega | Dec 22 2016
knock knock
General | News
By: MIFUNE | Oct 10 2015
New HL HUD Message System
Half-Life | Coding | Shared Tutorials
By: chbrules | Dec 31 2011
knock knock
General | News
By: Whistler | Nov 05 2011
Particle Engine tutorial part 4
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 18 2010
Particle Engine tutorial part 2
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
Particle Engine tutorial part 3
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
Game Movement Series #2: Analog Jumping and Floating
Half-Life 2 | Coding | Shared Tutorials
By: mars3554 | Oct 26 2009
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 02 2009

Site Info
297 Approved Articless
8 Pending Articles
3940 Registered Members
0 People Online (7 guests)
About - Credits - Contact Us

Wavelength version:
Valid XHTML 1.0! Valid CSS!