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Removing a PlayerItem [Print this Article]
Posted by: bigguy
Date posted: Sep 22 2003
User Rating: 5 out of 5.0
Number of views: 3739
Number of comments: 0
Description: Function to remove named items from a player's inventory.
Originally posted on Half-Life Programming Planet.

Add this new prototype to player.h:
 CODE (C++) 

     virtual void Spawn( void );
     void Pain( void );
//ShockMan
     BOOL RemoveNamedPlayerItem ( const char *pszItemName );
//ShockMan


Put this somewhere in player.cpp:

 CODE (C++) 

/*======================================

Remove Player Item

Created by ShockMan!

Assembled into Tutorial by BigGuy

Thanks for the info ShockMan

======================================*/


BOOL CBasePlayer::RemoveNamedPlayerItem( const char *pszItemName )
{
      CBasePlayerItem *pItem;
      int i;


      for ( i = 0 ; i < MAX_ITEM_TYPES ; i++ )
      {
           pItem = m_rgpPlayerItems[ i ];

           while (pItem)
           {
                 if ( !strcmp(pszItemName, STRING(pItem->pev->classname ) ) )
                 {
                    RemovePlayerItem ( pItem );
                    return TRUE;
                 }
                 pItem = pItem->m_pNext;
           }
      }
           return FALSE;
}


Then just call it something like this:

 CODE (C++) 

     pPlayer->RemoveNamedPlayerItem( "weapon_minigun" );

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