Posted by: Bulk
Date posted: Dec 17 2003 User Rating: N/A | Number of views: 7565 Number of comments: 0 | Description: N/A |
Gamespot has posted up a Designer Diary in which Leonard Boyarsky of Troika Games talks about their use of Valves Source engine in their up coming game "Vampire: The Masquerade - Bloodlines".
| | The use of physically modeled objects in the world also means that our NPCs can use parts of the environment, such as the aforementioned monster that hurls corpses at you. Believe me, there's nothing like facing off against some hideous monstrosity that all of a sudden flings the bloody corpse of a security guard at you. |
Indeed! Spotted this one on PHL. |
|
User Comments
No User Comments
You must register to post a comment. If you have already registered, you must login.
|