Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /var/sites/a/ on line 20
Wavelength | Your Game Editing Resource | Decompiling fun
Welcome, Guest! Login | Register

Decompiling fun [Print this Article]
Posted by: Bulk
Date posted: Jan 02 2004
User Rating: 4 out of 5.0
Number of views: 7517
Number of comments: 8
Description: N/A
For a long time, if you ever wanted to decompile a map to look at how something was put together, you would have to use the rather unsatisfactory WinBSP. However thanks Zipster, we now have a better alternative, "BSPTwoMAP" is a command line map decompile program. Here is the description from the readme that explains it all.

The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor.  The ultimate goal of this application is to produce something that can be easily recompilable (using Zoner's compile tools) into a working version of the map.  In addition, any textures that are stored in the BSP will be extracted into a custom WAD file created by the application.

It's not quite finished yet, and there are a few issues you need to be aware of which you can learn about in the readme. You can grab the program from our local mirror.

Rate This Article
This article is currently rated: 4 out of 5.0 (1 Votes)

You have to register to rate this article.
User Comments Showing comments 1-8

Posted By: Zipster on Jan 03 2004 at 07:47:13
I also always keep an updated version here -
The current version is 1.2b

Posted By: songokudbh on Jan 03 2004 at 14:29:39
i have a problem
when i decompile a map of one of my mappers it crashes when start extracting the textures

can somebody help me?

Posted By: EarthQuake on Jan 03 2004 at 21:27:38
I wish I had this during my dark era of mapping.

Posted By: Zipster on Jan 04 2004 at 02:15:43
Version 1.3b has been uploaded. See if it fixes your texture extraction problem songokudbh.

Posted By: songokudbh on Jan 04 2004 at 20:39:45
the map file is corrupt thats why it chrashed

but congrats to u for this amazing tool
i helped me alot for redo my maps

Posted By: jim_the_coder on Jan 04 2004 at 22:16:10
Not trying to steal anything from Zipster but I swear I saw another program designed to do the same thing recently...except now I can't find it. Ah well.

Posted By: Zipster on Jan 05 2004 at 07:03:01
Alright, version 1.4b is up. You can now decompile Blue-Shift maps, and brush-based entities with origins are now handled properly.

Posted By: xelous on Jun 14 2004 at 00:08:45
HI, I just used your tool, as havign come back to my map project I found that the RMF has simply not saved (DAMN BETA VERSION OF HAMMER).

but your pgormgram has created blockas 6 slices, and it has basically doubled each wall, solids are now cavities etc....

I wondered if there something i have missed to set it not to do this?



You must register to post a comment. If you have already registered, you must login.

Latest Articles
3rd person View in Multiplayer
Half-Life 2 | Coding | Client Side Tutorials
How to enable it in HL2DM

By: cct | Nov 13 2006

Making a Camera
Half-Life 2 | Level Design
This camera is good for when you join a map, it gives you a view of the map before you join a team

By: slackiller | Mar 05 2006

Making a camera , Part 2
Half-Life 2 | Level Design
these cameras are working monitors that turn on when a button is pushed.

By: slackiller | Mar 04 2006

Storing weapons on ladder
Half-Life 2 | Coding | Snippets
like Raven Sheild or BF2

By: British_Bomber | Dec 24 2005

Implementation of a string lookup table
Half-Life 2 | Coding | Snippets
A string lookup table is a set of functions that is used to convert strings to pre-defined values

By: deathz0rz | Nov 13 2005

Latest Comments
knock knock
General | News
By: MIFUNE | Dec 31 2017
knock knock
General | News
By: omega | Dec 22 2016
knock knock
General | News
By: MIFUNE | Oct 10 2015
New HL HUD Message System
Half-Life | Coding | Shared Tutorials
By: chbrules | Dec 31 2011
knock knock
General | News
By: Whistler | Nov 05 2011
Particle Engine tutorial part 4
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 18 2010
Particle Engine tutorial part 2
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
Particle Engine tutorial part 3
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
Game Movement Series #2: Analog Jumping and Floating
Half-Life 2 | Coding | Shared Tutorials
By: mars3554 | Oct 26 2009
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 02 2009

Site Info
297 Approved Articless
8 Pending Articles
3940 Registered Members
0 People Online (8 guests)
About - Credits - Contact Us

Wavelength version:
Valid XHTML 1.0! Valid CSS!