Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /var/sites/a/ on line 20
Wavelength | Your Game Editing Resource | SOFTIMAGE|XSI EXP for HL2 Released!
Welcome, Guest! Login | Register

SOFTIMAGE|XSI EXP for HL2 Released! [Print this Article]
Posted by: Bulk
Date posted: Mar 25 2004
User Rating: N/A
Number of views: 5058
Number of comments: 7
Description: N/A
SOFTIMAGE|XSI EXP for HL2 has now been made available to the general public! The only official mirror seems to be FilePlanet but I have mirrored the file my self to Wavelength's server.

Right now TWL doesn't have any XSI related content (it's a bit soon!) but Softimage seem to have a bunch so you should have a read through the quick start guide and then get more in depth info in their learning center. If anyone would like to post up an XSI tutorial of any kind, our XSI section is now live and waiting for your fantastic tutorials.

This is the first step towards editing HL2, I expect there will be allot of screenshots floating around very soon! Watch this space until then.

Rate This Article
This article has not yet been rated.

You have to register to rate this article.
User Comments Showing comments 1-7

Posted By: 2Crisis on Mar 25 2004 at 01:14:08
Thanks for the fast mirror. Definitely beats waiting in line for 2 hours at FP. time to go learn the program...

Posted By: -=Druid=- on Mar 25 2004 at 05:54:04
I posted a tutorial that should start people off on a good start. Is it ok if I post it on the valve-erc also since I help run it. Or should I just have it here only.

Posted By: Bulk on Mar 25 2004 at 06:33:56
I have no problem with tutorials being in both place, as long as the author posts them (i.e you)

Posted By: StuffMaster on Mar 25 2004 at 09:05:34
i got mine VIP acces :) from xsi directly no wait fast speed :)

Posted By: BlueWolf72 on Mar 25 2004 at 23:39:19
The free SoftImage|XSI EXP version for Half-Life is limited exporting to 4000 polygons. This is a limit in that product only. You are free to use the full (retail) version of XSI, or Maya, or 3DS (and likely MilkShape, at some point) without any imposed limits. Again, this is a limit of the free version of the XSI modeling program, it is not an internal limit of the Source engine. With the right tools, you are free to make models of significantly higher polygon counts.

Posted By: -=Druid=- on Mar 26 2004 at 04:20:00
Bulk when will you get to posting that? I think everyone will find it very worthwhile.

Posted By: Zipster on Apr 01 2004 at 20:48:57
This monster of a modeling program doesn't seem to like Large Fonts mode. You'd think something like that wouldn't be a problem.

You must register to post a comment. If you have already registered, you must login.

Latest Articles
3rd person View in Multiplayer
Half-Life 2 | Coding | Client Side Tutorials
How to enable it in HL2DM

By: cct | Nov 13 2006

Making a Camera
Half-Life 2 | Level Design
This camera is good for when you join a map, it gives you a view of the map before you join a team

By: slackiller | Mar 05 2006

Making a camera , Part 2
Half-Life 2 | Level Design
these cameras are working monitors that turn on when a button is pushed.

By: slackiller | Mar 04 2006

Storing weapons on ladder
Half-Life 2 | Coding | Snippets
like Raven Sheild or BF2

By: British_Bomber | Dec 24 2005

Implementation of a string lookup table
Half-Life 2 | Coding | Snippets
A string lookup table is a set of functions that is used to convert strings to pre-defined values

By: deathz0rz | Nov 13 2005

Latest Comments
knock knock
General | News
By: MIFUNE | Dec 31 2017
knock knock
General | News
By: omega | Dec 22 2016
knock knock
General | News
By: MIFUNE | Oct 10 2015
New HL HUD Message System
Half-Life | Coding | Shared Tutorials
By: chbrules | Dec 31 2011
knock knock
General | News
By: Whistler | Nov 05 2011
Particle Engine tutorial part 4
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 18 2010
Particle Engine tutorial part 2
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
Particle Engine tutorial part 3
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
Game Movement Series #2: Analog Jumping and Floating
Half-Life 2 | Coding | Shared Tutorials
By: mars3554 | Oct 26 2009
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 02 2009

Site Info
297 Approved Articless
8 Pending Articles
3940 Registered Members
0 People Online (13 guests)
About - Credits - Contact Us

Wavelength version:
Valid XHTML 1.0! Valid CSS!