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SOFTIMAGE|XSI EXP for HL2 Released! [Print this Article]
Posted by: Bulk
Date posted: Mar 25 2004
User Rating: N/A
Number of views: 3994
Number of comments: 7
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SOFTIMAGE|XSI EXP for HL2 has now been made available to the general public! The only official mirror seems to be FilePlanet but I have mirrored the file my self to Wavelength's server.

Right now TWL doesn't have any XSI related content (it's a bit soon!) but Softimage seem to have a bunch so you should have a read through the quick start guide and then get more in depth info in their learning center. If anyone would like to post up an XSI tutorial of any kind, our XSI section is now live and waiting for your fantastic tutorials.

This is the first step towards editing HL2, I expect there will be allot of screenshots floating around very soon! Watch this space until then.

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User Comments Showing comments 1-7

Posted By: 2Crisis on Mar 25 2004 at 01:14:08
Thanks for the fast mirror. Definitely beats waiting in line for 2 hours at FP. time to go learn the program...

Posted By: -=Druid=- on Mar 25 2004 at 05:54:04
I posted a tutorial that should start people off on a good start. Is it ok if I post it on the valve-erc also since I help run it. Or should I just have it here only.

Posted By: Bulk on Mar 25 2004 at 06:33:56
I have no problem with tutorials being in both place, as long as the author posts them (i.e you)

Posted By: StuffMaster on Mar 25 2004 at 09:05:34
i got mine VIP acces :) from xsi directly no wait fast speed :)

Posted By: BlueWolf72 on Mar 25 2004 at 23:39:19
The free SoftImage|XSI EXP version for Half-Life is limited exporting to 4000 polygons. This is a limit in that product only. You are free to use the full (retail) version of XSI, or Maya, or 3DS (and likely MilkShape, at some point) without any imposed limits. Again, this is a limit of the free version of the XSI modeling program, it is not an internal limit of the Source engine. With the right tools, you are free to make models of significantly higher polygon counts.

Posted By: -=Druid=- on Mar 26 2004 at 04:20:00
Bulk when will you get to posting that? I think everyone will find it very worthwhile.

Posted By: Zipster on Apr 01 2004 at 19:48:57
This monster of a modeling program doesn't seem to like Large Fonts mode. You'd think something like that wouldn't be a problem.


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