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Wavelength | Your Game Editing Resource | Creating You First Character
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Creating You First Character [Print this Article]
Posted by: -=Druid=-
Date posted: Mar 26 2004
User Rating: 2.8 out of 5.0
Number of views: 20313
Number of comments: 4
Description: Here is how to create your first character in SOFTIMAGE|XSI.
Ok so you want to create your own character for Half-Life 2 right? But you probably don't know where to start. So this tutorial will teach you how to create your very own character.

Your first step is to start up SOFTIMAGE|XSI. Go to File and click New Scene.

Now, you will see a menu on the left side. There should be a button that says Primitive. I have put a red box around button in the picture to help you find it.

user posted image

Once you click on that a menu will pop up. Go down to model, then to Character - Man.
user posted image

Click that and a menu will come up looking something like this:
user posted image

These options are mostly self explanatory. When you change them they will change your model immediately in most cases. In some cases you may need to click the apply button located under the option you are trying to change. When you are all done click the X to close the window. In your top right camera window click on where it says Wireframe and change it to Textured so you can see what your person looks like. Click on the camera icon in window B and use the fly tool to view your model. If you want to render it you can go to Render, Render - Render, Options. Then in that window change the end frame to 1 (if you're only going to export one picture). Then change the image format to .jpg (or whatever you would like). And Render.

Your end result should look something like this:
user posted image

I think my guy will find a use in a mod or something.

That's it for now. My next tutorial will teach you how to give you Character bones easily.

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User Comments Showing comments 1-4

Posted By: DarkAngelZLT on Mar 29 2004 at 13:24:30
/me runs off and downloads softimage

Posted By: fred on Apr 27 2004 at 13:33:52
Altough it was informal, there are many of those one-push-of-a-button generetic things in XSI that you really shouldn't touch if you want to become good at modelling. As a reference its handy if you don't know where to start (as you mention). Something like this can quickly become just junk when its going to be overused like the HL vendor machines. I get sick when I see one. Creating things from scratch takes more time but are much more original (and fun, once you get a hang of it). Its a tut though, it could perhaps save us from these butt-ugly models seen in some mods out there (no offence, but they are not nice).Edited by fred on Apr 27 2004, 13:36:01

Posted By: chedaa on Jan 12 2005 at 17:35:10
how u use those customs characters in game ? ( player and npc )

Posted By: janzak on May 16 2005 at 14:53:59
Sorry, but isn't this character a liiiiiiiiiiiittle bit too high-poly for any modern game engine?

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