Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /var/sites/a/ on line 20
Wavelength | Your Game Editing Resource | PG Remote Compile System
Welcome, Guest! Login | Register

PG Remote Compile System [Print this Article]
Posted by: GreenDragon
Date posted: May 19 2004
User Rating: N/A
Number of views: 4654
Number of comments: 10
Description: N/A
Some of you may have heard of the Remote Compile System, and those of you should know that it went down about a year ago. Well, we at got the chance to revive it based off the original authors code. The PGRCS is up and running at

You will need to register and login, but once you register you will have full access to all our features, like the PGRCS, the forums, view other members profiles, download maps and models, view tutorials, get your own files hosted, and many more nifty things. For those of you that don't know what the PGRCS does here's the skinny:

-You upload your map in .map format, select a compile setting.
-Upload any custom wads you have, and you can also insert custom lightfiles, hullfile settings.
-A new feature, you can have the PGRCS generate a readmefile to put in a zipfile with your map so you can easily distribute your map to others
-Select a compile computer of your choice
-Do whatever you feel like, got get some coffee, play a game, or continue editing your map while you wait
-Download you map
-Test it out!

It frees up your system resources, and you don't have to worry about setting up everything right, we do it all for you! Were looking to improve the PGRCS even more but before we can, we need your support. We are working on a new service, which you can read up about on our site. It's a cool service which allows you to upload you finished map to us, and play it on our game servers almost instantly!

So what are you waiting for? Go check out!

Rate This Article
This article has not yet been rated.

You have to register to rate this article.
User Comments Showing comments 1-10

Posted By: DarkNight on May 20 2004 at 08:05:01
It would be nice if you had an SDK compiling system that could make linux builds. I know it'd really help me anyway. :)

Posted By: GreenDragon on May 20 2004 at 23:16:33
Heh that might be a little out of my league, but it may be possible...just need some more computers and a better router :P

Posted By: DarkNight on May 21 2004 at 08:29:15
Hehe. Well let us know if you do manage to get that up and running at all. I'd much appreciate it.

Posted By: GreenDragon on May 22 2004 at 07:03:29
Well what does it require? Ive never done it

Posted By: Sinistar on May 22 2004 at 08:57:38
GreenDragon, thats cool you "brought back" RCS! :D

Posted By: GreenDragon on May 23 2004 at 00:08:58
Ya but nobody uses it! Come on people it works! :P

Posted By: DarkNight on May 23 2004 at 13:08:53
I guess you'd need a system with linux on it, and a compiler. You'd also need programmers who know about linux and stuff. Maybe someone here knows and could write an article on it ?

Oh, I'd use RCS if I were a mapper. :)Edited by DarkNight on May 23 2004, 13:09:49

Posted By: GreenDragon on May 25 2004 at 06:13:48
The compile computer is already on linux, i know a bit about linux but ive never compiled the sdk...

Posted By: DarkAngelZLT on May 25 2004 at 09:28:46
DarkNight - compiling the SDK on linux requires you to convert your .dsp into a unix makefile (the sdk comes with one).. That could prolly be automated
but the SDK has a FEW lines of code which only work on the microsoft compiler, so youd have to manually edit them anyways..

Posted By: DarkNight on May 26 2004 at 10:04:20
Maybe they could hire in a trust worthy person to do these modifications ? :)

You must register to post a comment. If you have already registered, you must login.

Latest Articles
3rd person View in Multiplayer
Half-Life 2 | Coding | Client Side Tutorials
How to enable it in HL2DM

By: cct | Nov 13 2006

Making a Camera
Half-Life 2 | Level Design
This camera is good for when you join a map, it gives you a view of the map before you join a team

By: slackiller | Mar 05 2006

Making a camera , Part 2
Half-Life 2 | Level Design
these cameras are working monitors that turn on when a button is pushed.

By: slackiller | Mar 04 2006

Storing weapons on ladder
Half-Life 2 | Coding | Snippets
like Raven Sheild or BF2

By: British_Bomber | Dec 24 2005

Implementation of a string lookup table
Half-Life 2 | Coding | Snippets
A string lookup table is a set of functions that is used to convert strings to pre-defined values

By: deathz0rz | Nov 13 2005

Latest Comments
knock knock
General | News
By: MIFUNE | Dec 31 2017
knock knock
General | News
By: omega | Dec 22 2016
knock knock
General | News
By: MIFUNE | Oct 10 2015
New HL HUD Message System
Half-Life | Coding | Shared Tutorials
By: chbrules | Dec 31 2011
knock knock
General | News
By: Whistler | Nov 05 2011
Particle Engine tutorial part 4
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 18 2010
Particle Engine tutorial part 2
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
Particle Engine tutorial part 3
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
Game Movement Series #2: Analog Jumping and Floating
Half-Life 2 | Coding | Shared Tutorials
By: mars3554 | Oct 26 2009
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 02 2009

Site Info
297 Approved Articless
8 Pending Articles
3940 Registered Members
0 People Online (7 guests)
About - Credits - Contact Us

Wavelength version:
Valid XHTML 1.0! Valid CSS!