Welcome, Guest! Login | Register

Player-guided weapons [Print this Article]
Posted by: wil5on
Date posted: Jul 18 2004
User Rating: N/A
Number of views: 5789
Number of comments: 3
Description: Make the RPG like the UT redeemer, easy!
Basically to get the players view from the weapons position, you need to use SET_VIEW when the projectile is created, and SET_VIEW again when its destroyed. For example:

 CODE  

if (m_pPlayer)
    SET_VIEW( m_pPlayer->edict(), edict() );


Stick this into a projectiles think function for flying. Make sure you set up m_pPlayer as a pointer back to the player who fired the rocket (CBasePlayer *m_pPlayer), and set it in the function where the weapon gets fired.

Heres the code neccessary to make it guidable:

 CODE  

UTIL_MakeVectors( m_pPlayer->pev->v_angle );
pev->angles = m_pPlayer->pev->v_angle;
pev->velocity = gpGlobals->v_forward * 500;


This just sets the projectiles angles and velocity to match the direction the players looking. I chose 500 there because I think its a good speed for a Redeemer rocket, you can change that to whatever.

Finally, you have to set the players view back to the player, so in whatever function gets called when the projectile hits something, stick this:

 CODE  

SET_VIEW( m_pPlayer->edict(), m_pPlayer->edict() );


Well, thats all you really need to know. Have fun, and happy coding!

Rate This Article
This article has not yet been rated.

You have to register to rate this article.
User Comments Showing comments 1-3

Posted By: XWider on Feb 13 2005 at 08:25:07
IMHO, Everyone knows that..

Posted By: paccer on Feb 15 2005 at 21:31:00
i'd like a guide on how to do in hl2 :)Edited by paccer on Feb 15 2005, 21:32:55

Posted By: kapalkaudi on Feb 20 2005 at 18:08:06
Nice snippet


You must register to post a comment. If you have already registered, you must login.

Latest Articles
3rd person View in Multiplayer
Half-Life 2 | Coding | Client Side Tutorials
How to enable it in HL2DM

By: cct | Nov 13 2006

Making a Camera
Half-Life 2 | Level Design
This camera is good for when you join a map, it gives you a view of the map before you join a team

By: slackiller | Mar 05 2006

Making a camera , Part 2
Half-Life 2 | Level Design
these cameras are working monitors that turn on when a button is pushed.

By: slackiller | Mar 04 2006

Storing weapons on ladder
Half-Life 2 | Coding | Snippets
like Raven Sheild or BF2

By: British_Bomber | Dec 24 2005

Implementation of a string lookup table
Half-Life 2 | Coding | Snippets
A string lookup table is a set of functions that is used to convert strings to pre-defined values

By: deathz0rz | Nov 13 2005


Latest Comments
knock knock
General | News
By: omega | Dec 22 2016
 
knock knock
General | News
By: MIFUNE | Oct 10 2015
 
New HL HUD Message System
Half-Life | Coding | Shared Tutorials
By: chbrules | Dec 31 2011
 
knock knock
General | News
By: Whistler | Nov 05 2011
 
Particle Engine tutorial part 4
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 18 2010
 
Particle Engine tutorial part 2
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
 
Particle Engine tutorial part 3
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
 
Game Movement Series #2: Analog Jumping and Floating
Half-Life 2 | Coding | Shared Tutorials
By: mars3554 | Oct 26 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 02 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Persuter | Aug 02 2009
 

Site Info
297 Approved Articless
8 Pending Articles
3940 Registered Members
0 People Online (6 guests)
About - Credits - Contact Us

Wavelength version: 3.0.0.9
Valid XHTML 1.0! Valid CSS!