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Kick off the content [Print this Article]
Posted by: Bulk
Date posted: Nov 22 2004
User Rating: N/A
Number of views: 3901
Number of comments: 6
Description: N/A
I do belive it's time for some new content at Wavelength. To kick things off with, we have a tutorial on the fairly simple subjects of glass and water. We also have a more in depth tutorial covering the brand new Input/Output system that replaces the old target entity system from Half Life 1. There is plenty more to come in the following weeks, including our revamped beginners guide to level design & much much more.

Also, just to note the Half Life 2 editing section of the forums is now live, check it out if you have any HL2 questions.

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User Comments Showing comments 1-6

Posted By: Psynex on Nov 23 2004 at 03:50:08
Hooooo-ray! Any chance on a small write up regarding vis groups and hammer prior to the full SDK? That would be handy.

Posted By: Bulk on Nov 23 2004 at 04:26:39
Vis groups function the exact same way they did in the old hammer... unless you didn't know how they worked there either..?

Posted By: Jake on Nov 23 2004 at 11:06:38
this comment assumes you have the ability to put your own trousers on without assistance.

Posted By: Bulk on Nov 23 2004 at 14:54:14
/me beats Jake with a cricket bat

Posted By: pplante on Nov 25 2004 at 02:12:20
i like fiddle sticks.

Posted By: DarkNight on Nov 25 2004 at 06:19:39
You are a fiddle stick.


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