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Wavelength | Your Game Editing Resource | Display player bounding box
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Display player bounding box [Print this Article]
Posted by: Beamish
Date posted: Mar 08 2005
User Rating: N/A
Number of views: 6518
Number of comments: 1
Description: Adds a console command to output the players bounding box mins & maxs to the console, and also draw's the bounding box in the world.
Not so much of a Tutorial, more of a this might be useful to someone....

I have been playing with player bounding boxes recently, and have been getting all kinds of strange things happen, so I needed a way to check the boundingbox settings.

I added a console command "beamish_show_bbox", which outputs the min & max vectors to the console, and also draws the players bounding box in the world for a period of 5 secs.

Here is the code:

Add this to: src\dlls\client.cpp (around line 294 should be good, just before this :
CON_COMMAND_F( cast_hull, "Tests hull collision detection", FCVAR_CHEAT )

CON_COMMAND_F( beamish_show_bbox, "Shows player's bounding box", FCVAR_CHEAT )
CBasePlayer *pPlayer = UTIL_GetCommandClient();
Vector orig = pPlayer->GetAbsOrigin();
Vector mins = pPlayer->GetPlayerMins();
Vector maxs = pPlayer->GetPlayerMaxs();
DevMsg( "Mins: x:%.2f, y:%.2f, z:%.2f\n", mins.x, mins.y, mins.z);
DevMsg( "Maxs: x:%.2f, y:%.2f, z:%.2f\n", maxs.x, maxs.y, maxs.z);
NDebugOverlay::Box( orig, mins, maxs, 255, 0, 0, 255, 15.0);



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User Comments Showing comments 1-1

Posted By: imatard on Apr 16 2005 at 04:09:52

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