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Adding Simple Pick up in Multiplayer [Print this Article]
Posted by: LunarWolfX
Date posted: Jul 17 2005
User Rating: 4.3 out of 5.0
Number of views: 6673
Number of comments: 5
Description: allows players to pick up objects with +use in multiplayer.
I'm not sure if this works for the sdk from scratch, but it works for the hl2dm sdk.

Open up hl2mp_player.cpp inside the server code(hl.dll).

Scroll down until you find this:

 CODE (C++) 
void CHL2MP_Player::PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize )
{
}


Turn that into this:

 CODE (C++) 
void CHL2MP_Player::PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize )
{
    BaseClass::PickupObject(pObject,bLimitMassAndSize);
   
}

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User Comments Showing comments 1-5

Posted By: ts2do on Jul 23 2005 at 04:15:03
it's server.dll


also...
this would be just as good:
void CHL2MP_Player::PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize )
{
BaseClass::PickupObject(pObject,bLimitMassAndSize);
}Edited by ts2do on Jul 23 2005, 04:17:04

Posted By: rapsfann on Jul 30 2005 at 15:31:34
Awsome man thanks a lot. My mod depends on being able to do this. How difficult would it be to use a weapon while carrying objects?

Posted By: Feldor on Aug 11 2005 at 00:20:11
Mabye figure out a way to throw the picked up object, not as far as a gravity gun would but similar?

Posted By: RaccoonKing on Aug 30 2005 at 21:23:12
Cool. I noticed that if you're holding a gun, and then pick up any form of ammo, and then fire, the game crashes (I think from an unreferenced point in memory)

Any idea how to solve this?

Posted By: nisan on Oct 20 2005 at 16:18:33
I've been working on this a while. (I'm a noob to the entire HL coding scene)

It's alot more than just doing this, I've found if I press throw when holding something, it fires the gun I had out before I picked it up, but uses up no ammo.

There is ALOT of pickup code in the HL2SP files that aren't in the HL2MP files, I'm currently going through it all trying to put it back...But lately I've managed to fubar the code, so that it won't pick stuff up at all any more :(


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