Posted by: Hp-P00nst3r
Date posted: Jul 17 2005 User Rating: 5 out of 5.0 | Number of views: 7066 Number of comments: 1 | Description: This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it. |
I couldn't seem to find a tutorial about how to make a glass window start out broken, so I decided that I'd write one. Just so you know, this is my first tutorial.
I assume you already now how to make a proper breakable window. If you do not know, there is a good tutorial about it here at Wavelength.
Step 1: Open one of your maps or make a new one.
Step 2: Make a func_breakable_surf with a frame around it (as if you are making a normal breakable window).
Step 3: Set up an env_explosion in the middle of the window, then change the options of the env_explosions as follows:
| | Name: Anything you want as long as you know what it is
Magnitude: 1
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Then in the flags tab, change the flags as follows: Check No fireball, No smoke, No decal, No sparks, No sound, No fireball smoke, No particles, and No Dlights.
Step 4: Set up a logic_auto near the env_explosion (it doesn't matter where you put it, but I recommend that you put it in a convenient place)
Step 5: Change the entity outputs for the logic_auto as follows (if you aren't sure how to use the input/output system, read this):
| | My output named: OnMapSpawn
Target entities named: env_explosion (the name you typed for that entity)
Via this output: Explode
Check the box that says, "Fire once only".
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Then in the flags tab, change the flags as follows: Check "Remove on fire"
Step 6: Test your map! When it loads the env_explosion will break the glass leaving the jagged glass edges on the side of the frame. |
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User Comments
Showing comments 1-1
so far so good. im new so idk what your talking about anyway, though i think i get some of it. good job |
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