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Effects Fun Part I
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
VGUI HUD
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
How to make a key that toggles
Many Halflife movement keys require the player to hold the key down to achieve their effect. If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.