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Title Author Views Rating Date Posted
Building the hlds_l Linux .so
How to build an old-school gcc 2.x binary on a gcc 3.x system.
Vino 8666 5 Oct 22 2004
Using the Persistence Engine with Half-Life
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Persuter 94150 - May 12 2004
Installing Your Mod on Steam
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this prolem.
myristate 6851 4 Apr 12 2004
Hints on how to program a Half-Life mod
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Persuter 10851 5 Dec 19 2003
Debugging your mod using steam
An small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Bulk 10399 5 Sep 16 2003
HUD Sprites
Understanding hud.txt
thenerd 7466 5 May 20 2003
Downloading and setting up the Half-Life SDK
For VC++ 6.0 ONLY
Persuter 11194 5 May 20 2003
"Dynamic" skies in Half-Life
Controllable skies
Patrick 7806 4.5 May 16 2003
Building the Half-Life DLLs
with the Microsoft Command-Line Compiler
Entropy 15408 3.7 May 04 2003
Debugging in Visual Studio 6
omega 5983 5 Apr 26 2003
Debugging in Visual Studio .net
Shimms 4362 - Apr 26 2003

Latest Articles
3rd person View in Multiplayer
Half-Life 2 | Coding | Client Side Tutorials
How to enable it in HL2DM

By: cct | Nov 13 2006

Making a Camera
Half-Life 2 | Level Design
This camera is good for when you join a map, it gives you a view of the map before you join a team

By: slackiller | Mar 05 2006

Making a camera , Part 2
Half-Life 2 | Level Design
these cameras are working monitors that turn on when a button is pushed.

By: slackiller | Mar 04 2006

Storing weapons on ladder
Half-Life 2 | Coding | Snippets
like Raven Sheild or BF2

By: British_Bomber | Dec 24 2005

Implementation of a string lookup table
Half-Life 2 | Coding | Snippets
A string lookup table is a set of functions that is used to convert strings to pre-defined values

By: deathz0rz | Nov 13 2005


Latest Comments
knock knock
General | News
By: omega | Dec 22 2016
 
knock knock
General | News
By: MIFUNE | Oct 10 2015
 
New HL HUD Message System
Half-Life | Coding | Shared Tutorials
By: chbrules | Dec 31 2011
 
knock knock
General | News
By: Whistler | Nov 05 2011
 
Particle Engine tutorial part 4
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 18 2010
 
Particle Engine tutorial part 2
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
 
Particle Engine tutorial part 3
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
 
Game Movement Series #2: Analog Jumping and Floating
Half-Life 2 | Coding | Shared Tutorials
By: mars3554 | Oct 26 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 02 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Persuter | Aug 02 2009
 

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