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Articles [Post Article in this Section]
Title Author Views Rating Date Posted
Dynamic NPC Stepping Sound
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
ts2do 6382 - Jan 31 2005
Checkpoint system for spawnpoints
A checkpoint system designed for cooperative play but possible in other game modes.
jim_the_coder 3935 - May 12 2004
CoD/Halo style weapon switching
How to implement call of Duty/Halo style weapon slots and switching.
[ICR] 8817 4.7 Dec 23 2003
Team Spawn Points Fixed!
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Put Put Cars 7189 3 Aug 29 2003
Relation between monsters
Relations between monsters, and a tip to
Bob le Pointu 4107 5 May 22 2003
An Entity like a CS Buy Zone
aka, like a ladder.
omega 5510 4 May 12 2003
Automatically set entity collision box by model
(Extension to X-0ut's custom model tut)
omega 4903 - Apr 28 2003
Custom Model Entity
X-0ut 5877 5 Apr 27 2003
Tungsten Arrows
Ricochets of walls.
ScoBra7 4593 4.3 Apr 08 2003
Egon Secondary Fire: Vampire
Suck 'em dry!
ScoBra7 4288 - Apr 07 2003
Butter Fingers Bullet
The headless chicken run!
ScoBra7 5218 4.5 Apr 07 2003
Booby trap satchel
How nasty can you get!
ScoBra7 4560 5 Apr 07 2003
Binding new keys.
Introducing new functionality.
ScoBra7 5234 - Apr 04 2003
Drop primary gun instead of weapon box
When a player dies...
[NL]Mox 5873 4 Feb 14 2003

Latest Articles
3rd person View in Multiplayer
Half-Life 2 | Coding | Client Side Tutorials
How to enable it in HL2DM

By: cct | Nov 13 2006

Making a Camera
Half-Life 2 | Level Design
This camera is good for when you join a map, it gives you a view of the map before you join a team

By: slackiller | Mar 05 2006

Making a camera , Part 2
Half-Life 2 | Level Design
these cameras are working monitors that turn on when a button is pushed.

By: slackiller | Mar 04 2006

Storing weapons on ladder
Half-Life 2 | Coding | Snippets
like Raven Sheild or BF2

By: British_Bomber | Dec 24 2005

Implementation of a string lookup table
Half-Life 2 | Coding | Snippets
A string lookup table is a set of functions that is used to convert strings to pre-defined values

By: deathz0rz | Nov 13 2005


Latest Comments
knock knock
General | News
By: omega | Dec 22 2016
 
knock knock
General | News
By: MIFUNE | Oct 10 2015
 
New HL HUD Message System
Half-Life | Coding | Shared Tutorials
By: chbrules | Dec 31 2011
 
knock knock
General | News
By: Whistler | Nov 05 2011
 
Particle Engine tutorial part 4
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 18 2010
 
Particle Engine tutorial part 2
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
 
Particle Engine tutorial part 3
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
 
Game Movement Series #2: Analog Jumping and Floating
Half-Life 2 | Coding | Shared Tutorials
By: mars3554 | Oct 26 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 02 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Persuter | Aug 02 2009
 

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