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Title Author Views Rating Date Posted
TriAPI based scope-masking system
Revision 4.
XENO 3346 - Sep 17 2004
Effects Fun Part I
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Patrick 4269 4.5 Aug 11 2004
VGUI HUD
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
[ICR] 4047 - Jun 22 2004
Better Third Person Camera
Simple snippet for a better third person camera with player fading.
omega 7505 4.5 May 08 2004
How to make a key that toggles
Many Halflife movement keys require the player to hold the key down to achieve their effect. If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
sluggo 3948 5 Sep 13 2003
Do-it-yourself-WireFrame!
Rendering a wireframe of maps yourself
Patrick 3912 5 Jun 30 2003
Custom DrawHudString
X-0ut 3123 5 Jun 28 2003
Dash Key Part2
Stamina controlled sprint
X-0ut 3244 5 Jun 24 2003
VGUI Scope
Pongles 5008 3 Jun 06 2003
Complete Freedom of Rotation
Changing view angles with quaternions
Entropy 5311 5 May 18 2003
FOV and LOS Checks
Checking line of sight and field of view
Mazor 3299 - May 12 2003
Entity Effects on View Model
omega 3660 5 Apr 26 2003
Orthogonal Drawing with TriAPI
omega 3442 - Apr 13 2003
Particle Engine tutorial part 5
Part 5 in 5 part series
Persuter 5389 5 Apr 04 2003
Particle Engine tutorial part 4
Part 4 in 5 part series
Persuter 4986 5 Apr 04 2003
TriAPI BreakOut
Hud game
X-0ut 3689 - Mar 21 2003
Egon Beam Observer Fix
For eye-mode specators
OPTIMUS PRIME 2224 5 Mar 06 2003
Particle Engine tutorial part 3
Part 3 in 5 part series
Persuter 5313 5 Feb 14 2003
Particle Engine tutorial part 2
Part 2 in 5 part series
Persuter 5098 - Feb 14 2003
Particle Engine tutorial part 1
Part 1 in 5 part Series
Persuter 8541 4.2 Feb 13 2003

Latest Articles
3rd person View in Multiplayer
Half-Life 2 | Coding | Client Side Tutorials
How to enable it in HL2DM

By: cct | Nov 13 2006

Making a Camera
Half-Life 2 | Level Design
This camera is good for when you join a map, it gives you a view of the map before you join a team

By: slackiller | Mar 04 2006

Making a camera , Part 2
Half-Life 2 | Level Design
these cameras are working monitors that turn on when a button is pushed.

By: slackiller | Mar 04 2006

Storing weapons on ladder
Half-Life 2 | Coding | Snippets
like Raven Sheild or BF2

By: British_Bomber | Dec 24 2005

Implementation of a string lookup table
Half-Life 2 | Coding | Snippets
A string lookup table is a set of functions that is used to convert strings to pre-defined values

By: deathz0rz | Nov 13 2005


Latest Comments
Particle Engine tutorial part 4
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 17 2010
 
Particle Engine tutorial part 2
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 10 2010
 
Particle Engine tutorial part 3
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 10 2010
 
Game Movement Series #2: Analog Jumping and Floating
Half-Life 2 | Coding | Shared Tutorials
By: mars3554 | Oct 25 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 02 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Persuter | Aug 02 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 01 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Persuter | Jul 25 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: christoph | Jul 25 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Jul 24 2009
 

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