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Title Author Views Rating Date Posted
Making a Flashbang
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
PowerSoul 6972 - Oct 01 2004
How to create a server-client message
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Persuter 5839 4.5 Dec 17 2003
Revamping the Player Model System
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
omega 5966 4 Aug 31 2003
Rescaling Half-Life
The Updated Way!
omega 8948 3.2 Aug 31 2003
HUD Countdown Timer
add a server controlled hud countdown
hopper 6466 - Aug 10 2003
Creating a New VGUI Menu - Part 3
Editboxes and Images
rkzad 7335 5 Jun 09 2003
Creating a New VGUI Menu - Part 2
Panels, Labels, Buttons, and Commands
rkzad 6639 5 Jun 09 2003
Creating a New VGUI Menu - Part 1
And getting it to show in your mod
rkzad 10533 4.7 Jun 09 2003
New HL HUD Message System
Pongles 8277 5 May 28 2003
Wall Jumping
Nasty pm_shared
X-0ut 8139 5 May 08 2003
Creating a Dash key
X-0ut 6574 5 Apr 28 2003
CTF Gameplay Part 3
Setting up Client side and FGD
DarkNight 5550 5 Apr 15 2003
CTF Gameplay Part 2
Creating the Capture Point
DarkNight 4620 5 Apr 15 2003
CTF Gameplay Part 1
Creating the Flag Entity
DarkNight 6263 5 Apr 14 2003
Creating full Half-Life weapons
both client and server side detailed
Persuter 16220 4 Mar 18 2003

Latest Articles
3rd person View in Multiplayer
Half-Life 2 | Coding | Client Side Tutorials
How to enable it in HL2DM

By: cct | Nov 13 2006

Making a Camera
Half-Life 2 | Level Design
This camera is good for when you join a map, it gives you a view of the map before you join a team

By: slackiller | Mar 05 2006

Making a camera , Part 2
Half-Life 2 | Level Design
these cameras are working monitors that turn on when a button is pushed.

By: slackiller | Mar 04 2006

Storing weapons on ladder
Half-Life 2 | Coding | Snippets
like Raven Sheild or BF2

By: British_Bomber | Dec 24 2005

Implementation of a string lookup table
Half-Life 2 | Coding | Snippets
A string lookup table is a set of functions that is used to convert strings to pre-defined values

By: deathz0rz | Nov 13 2005


Latest Comments
knock knock
General | News
By: omega | Dec 22 2016
 
knock knock
General | News
By: MIFUNE | Oct 10 2015
 
New HL HUD Message System
Half-Life | Coding | Shared Tutorials
By: chbrules | Dec 31 2011
 
knock knock
General | News
By: Whistler | Nov 05 2011
 
Particle Engine tutorial part 4
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 18 2010
 
Particle Engine tutorial part 2
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
 
Particle Engine tutorial part 3
Half-Life | Coding | Client Side Tutorials
By: darkPhoenix | Feb 11 2010
 
Game Movement Series #2: Analog Jumping and Floating
Half-Life 2 | Coding | Shared Tutorials
By: mars3554 | Oct 26 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Deadpool | Aug 02 2009
 
Particle Engine tutorial part 5
Half-Life | Coding | Client Side Tutorials
By: Persuter | Aug 02 2009
 

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